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  1. #1
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    Quote Originally Posted by Gunny View Post
    Yeah? How many people make up a tank crew? That tank doesn't go away without them.

    I'll be the first to admit, I don't see making a game of this. Lard-asses sitting on mommy's sofa playing some game they can't play in real life when the stakes aren't a reset button.

    But, I can't even watch war movies without flipping, so ......

    Anywhere from 3 to 7.

    I won't get into a debate about how terrible destroying a digital tank is that is manned by digital people. That's as silly as PETA crusading against Mario Brothers because you made a digital Mario jump on top of a digital turtle.
    Interdum feror cupidine partium magnarum Europae vincendarum

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    Quote Originally Posted by NightTrain View Post
    Anywhere from 3 to 7.

    I won't get into a debate about how terrible destroying a digital tank is that is manned by digital people. That's as silly as PETA crusading against Mario Brothers because you made a digital Mario jump on top of a digital turtle.
    Think about it though. The digital tank with digital crew members is based on .... what?
    “When bad men combine, the good must associate; else they will fall, one by one, an unpitied sacrifice in a contemptible struggle.” Edumnd Burke

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    Just picked this up on PlayStation last night, seems very solid and done a good and picked up my first 5/0 this morn (:

    My current feeling on the game however is that the skill trees / upgrade paths look very broad, and come with a one sentence explanation that doesn't really explain anything. So going from a noobie perspective what perks/skills/upgrades for tanks and crew are desirable?
    If you also agree that an animals suffering should be avoided rather than encouraged, consider what steps you can take.

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    Quote Originally Posted by Noir View Post
    Just picked this up on PlayStation last night, seems very solid and done a good and picked up my first 5/0 this morn (:

    My current feeling on the game however is that the skill trees / upgrade paths look very broad, and come with a one sentence explanation that doesn't really explain anything. So going from a noobie perspective what perks/skills/upgrades for tanks and crew are desirable?

    There's a million different strategies, but I always went with 'Brothers in Arms' skill first, and then their individual talents after that. I did that for every different tank/artillery.

    Bear in mind, though, that the effect does not come into play until every one of your crew members have that skill at 100%. But it makes a huge difference as to how they perform in battle.
    Interdum feror cupidine partium magnarum Europae vincendarum

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    Quote Originally Posted by NightTrain View Post
    Bear in mind, though, that the effect does not come into play until every one of your crew members have that skill at 100%.
    Well damn, that's pretty big xD
    If you also agree that an animals suffering should be avoided rather than encouraged, consider what steps you can take.

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    Quote Originally Posted by Noir View Post
    Well damn, that's pretty big xD
    Half of crewmember skills are cumulative... for example, if you're training your driver in the Off Road skill, your tank will slowly get faster and more maneuverable when driving through swamps and such as he gets higher, until finally he reaches 100%.

    Those skills are nice, because you at least get some benefit as you grind through leveling their skills up.
    Interdum feror cupidine partium magnarum Europae vincendarum

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    @CSM

    Still playing? I dusted it off and played a bit yesterday... they've updated the game nicely, almost 8 gigs of updates.

    There's a new 7 vs 7 battle that they added, essentially you've got a 7-man platoon so you can work with guys you know are good instead of the random bunch of idiots. Add me to your friend's list in game and join up for some ass whoopin!
    Interdum feror cupidine partium magnarum Europae vincendarum

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